Core Rulebook | Spells | Create Undead

Create Undead

School: necromancy [] (evil)
Domain: Death Domain: 6; Evil Domain: 6; Murder Subdomain: 6; Undead Subdomain: 6
Level: Arcanist: 6; Cleric: 6; Oracle: 6; Shaman: 6; Sorcerer: 6; Warpriest: 6; Wizard: 6
Components: V, S, M (a clay pot filled with grave dirt and an onyx gem worth at least 50 gp per HD of the undead to be created)
Casting time: 1 hour
Range: close (25 ft. + 5 ft./2 levels)
Duration: instantaneous
Saving Throws: none
Spell Resistance: no
Target: one corpse

Description: Raises ghouls, ghasts, mummies, or mohrgs from physical remains.

A much more potent spell than animate dead, this evil spell allows you to infuse a dead body with negative energy to create more powerful sorts of undead: ghouls, ghasts, mummies, and mohrgs. The type or types of undead you can create are based on your caster level, as shown on the table below.

Caster Level

Caster LevelUndead Created
11th or lowerGhoul
12th–14thGhast
15th–17thMummy
18th or higherMohrg

You may create less powerful undead than your level would allow if you choose. Created undead are not automatically under the control of their animator. If you are capable of commanding undead, you may attempt to command the undead creature as it forms.

This spell must be cast at night.